![]() Rocket Raccoon acts as the "Guardian of the Keystone Quadrant", an area of outer space sealed off from the rest of the cosmos by the so-called Galacian Wall. Fictional character biography Ĭover to Rocket Raccoon #1. A new volume, titled Rocket Raccoon and Groot, began in January 2016 as part of the All-New, All-Different Marvel relaunch. The series ended in May 2015 as one of many titles to be cancelled for Marvel's Secret Wars event. ![]() Jake Parker replaced Young as the artist beginning with issue #5. The series began in July 2014, with the first issue selling over 300,000 copies. In February 2014, it was announced that Skottie Young would write and illustrate a Rocket Raccoon ongoing series. He will star in Guardians of the Galaxy vol. Rocket Raccoon, along with the other members of the Guardians, appeared in issues #4-8 of Avengers Assemble, a series intended as a jumping-on point for fans of the film The Avengers. Along with fellow Guardian Groot, Rocket starred in backup features in Annihilators #1-4 (Mar-Jun 2011) and Annihilators: Earthfall #1-4 (Sept-Dec 2011). He remained a regular member of the series cast until it was canceled with #25 in 2010, also appearing in the follow-up limited series The Thanos Imperative. Rocket Raccoon was seen again in 2007's Annihilation: Conquest and Annihilation: Conquest - Star-Lord limited series, and their spin-off series, a new volume of Guardians of the Galaxy. Rocket appeared in a 1990 issue of Quasar (#15) he later appeared in three issues of She-Hulk in 1992 (#44-46) as a prisoner on a Skrull ship.ĭuring Peter David's run on the Hulk series, Hulk went into space and David addressed reader requests for Rocket's reappearance by implying that he had been killed by the aliens known as the Troyjans, who had a pelt mounted on the wall that looked like Rocket's. In 1985, he received his own four-issue limited series (in an afterword to the first issue, Mantlo himself asserted that this was the same character seen in Preview), penciled by Mike Mignola and inked by Al Gordon with Al Milgrom. He subsequently appeared in The Incredible Hulk #271 (May 1982). Rocket Raccoon first appeared in Marvel Preview #7 (Summer 1976), in the back-up feature The Sword in the Star. The character was created by Bill Mantlo and Keith Giffen and consciously inspired by the classic Beatles song "Rocky Raccoon" which included a reference to " Gideon's Bible" (in the comic book limited series it was a book that contained the sum of all knowledge on the "loony colony"). He appears in other Marvel Cinematic Universe films including Avengers: Infinity War, Avengers: Endgame, Thor: Love and Thunder, and the Christmas special Guardians of the Galaxy: Holiday Special. The character has appeared in several media adaptations as a member of that team, including animated television series, toys and video games. Rocket returned in Guardians of the Galaxy Vol. He also appears in the 2014 live-action adaptation of the comic of the same name and the sequel, where he was performed and voiced by Bradley Cooper, with motion capture provided by Sean Gunn. The character has appeared in several media adaptations as a member of that team, including animated television series, toys, and video games. Rocket Raccoon appeared as a prominent member in the 2008 relaunch of the superhero team Guardians of the Galaxy. He is also a Halfworlder, a species of cybernetically, genetically and artificially-engineered anthropomorphic animals created by being given experiments on Halfworld. His name and aspects of his character are a nod to The Beatles' 1968 song "Rocky Raccoon". He is an intelligent, anthropomorphic raccoon, who is an expert marksman and master tactician. Created by writer Bill Mantlo and artist Keith Giffen, the character first appeared in Marvel Preview #7 (Summer 1976). Rocket Raccoon is a fictional character, a superhero who appears in comic books published by Marvel Comics.
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![]() Refer to the ST-V section of the documentation for more details and a list of explicitly supported games. SS: Added experimental support for ST-V games that don't require decryption chips or special hardware.SNES-Faust: Fixed broken ExLoROM support, used by a "Heartthrob Memorial" translation patch.SNES-Faust: Fixed color math glitch in "Final Fantasy V" when Exdeath is holding the opaque white sphere party hostage.SASPlay: Added support for "Air Walkers".For backwards compatibility, there is support for initially loading data from a combined 32KiB+32KiB file however, the additional 96KiB of external backup memory will be unusable by the game in this case due to existing filesystem structures. PC-FX: External backup memory will now be saved to/loaded from its own file, instead of being appended to the internal backup memory in the same file.PC-FX: Expanded external backup memory from 32KiB to 128KiB, to match the amount of memory in an FX-BMP.MD: Fixed glitches and hang in the Europe release of "Donald in Maui Mallard".Mednafen is distributed under the terms of the GNU GPLv2.ĭue to the threaded model of emulation used in Mednafen, and limitations of SDL, a joystick is preferred over a keyboard to play games,Īs the joystick will have slightly less latency, although the latency differences may not be perceptible to most people. Super Nintendo Entertainment System/Super Famicom.The following systems are supported(refer to the emulation module documentation for more details): Mednafen can recordĪudiovisual movies in the QuickTime file format, with several different lossless codecs supported. Screen snapshots may be taken, in the PNG file format, at the press of a button. Save states are supported, as is real-time game rewinding. Mednafen has the ability to remap hotkey functions and virtual system inputs to a keyboard, a joystick, or both simultaneously. Add to the bounty at Bountysource.Mednafen is a portable, utilizing OpenGL and SDL, argument(command-line)-driven multi-system emulator. There is a $120 open bounty on this issue. Full speed dynarec on the Wii U using the PCSX-R core, this can eventually lead the way to future cores in being ported, but the ultimate goal is getting PSX running full speed on the Wii U.The end goal to any developer who is assigned to this task: The end goal is to unlock the power of the Wii U, but also adding support for a plethora of cores that have not been possible. ![]() Dynamic recompilation can add support for Beetle PSX/Playstation.If this bounty amount is not enough, it can be increased to twice the amount or 150 dollars USD.With that said, I wish to open this as a bounty to rally the support of those interested and wanted to throw my own hat into the ring, and I know of some other people who would be interested in contributing to see the Wii U to its full emulation potential. There is untapped potential in the Wii U hardware and showing it is more than capable in running respective emulators for Nintendo 64 and Playstation (Mupen64 and PCSX-R). It's well-established that the Wii U is more powerful than what the Virtual Console has shown, notably with NERD (Nintendo European Research and Development)'s efforts in their Nintendo DS emulation. Update: Spoke with developer of WiiSX-R, a PCSX port on the Wii, Mystro256 who stated the Dynarec is publicly available on GitHub, and since Wii and Wii U both use PPC, I figure I'd link both on here:ĭisclaimer: The end goal is getting as much support as possible, the higher the donations the better, to support those who write the PPC dynarec. The ultimate goal, is once more, full speed dynarec on the Wii U of any PSX core that RetroArch currently uses, this can eventually lead the way to future cores in being ported, That's all this is aiming for. Update 4-25-18: Title of thread bounty has been changed to reflect that it should be PCSX-R or any PSX core that has a dynarec core. Full speed dynarec on the Wii U using the PCSX-R/PSX core or really this can eventually lead the way to future cores such as well.Īll in all, the ultimate goal is getting PSX running full speed on the Wii U.Dynamic recompilation can add support for a Playstation core.Just to reemphasize the bounty goal for this project: IrDA_Traffic.ntar (pcapng) Various IrDA packets, use Wireshark 1.3.0 (SVN revision 28866 or higher) to viewĩp.cap (libpcap) Plan 9 9P protocol, various message types.ĮmergeSync.cap (libpcap) rsync packets, containing the result of an "emerge sync" operation on a Gentoo systemĪfs.cap.gz (libpcap) Andrew File System, based on RX protocol. Ipp.pcap (libpcap) CUPS printing via IPP (test page) SkypeIRC.cap (libpcap) Some Skype, IRC and DNS traffic. Obsolete_Packets.cap (libpcap) Contains various obscure/no longer in common use protocols, including Banyan VINES, AppleTalk and DECnet.Īpple_IP-over-IEEE_1394_Packet.pcap (libpcap) An ICMP packet encapsulated in Apple's IP-over-1394 (ap1394) protocol Tfp_capture.pcapng (libpcap) Tinkerforge protocol captures over TCP/IP and USB. Ipv4frags.pcap (libpcap) ICMP Echo request (1400B) response with Fragments (MTU=1000 on one side). (libpcap) ICMPv6 IPv6 Routing Protocol for Low-Power and Lossy Networks (RPL) DODAG Information Object (DIO) control messages with optional type-length-value (TLV) in an Node State and Attributes (NSA) object in a Metric Container (MC). A search engine for captures on Wireshark, Wireshark bugs, and PacketLife.A collection of network protocols captures (like BGP, OSPF, Netflow etc) by Nick Russo.A source for pcap files and malware samples… Sharing information on malicious network traffic and malware samples.Malware of the Day Network traffic of malware samples in the lab.Added as attachments to recreate bug or test a fix.Collection of Pcap files from malware analysis (You will need to contact Mila for the password to extract the files.).(Microsoft System Overview Document captures).(great list of places to download pcap files from).(web 2.0 for pcaps with editing, DoS, etc powered by wireshark).(community submissions, organized and moderated).(open repository of traces particularly related to digital security).(unsorted capture of packet headers from enterprise traffic - use the. ![]() If you don't find what you're looking for, you may also try: For an example of this, see the NTP page. Referring to an attachment on this page from another Wiki page requires to copy the link to the file. It's also a very good idea to put links on the related protocol pages pointing to your file. Links from here to the related protocol pages are also welcome. In the corresponding text, you might explain what this file is doing and what protocols, mechanisms or events it explains. If you want to include a new example capture file, you should attach it to this page (click 'Attach a file or image' in the formatting bar above). ![]() If you don't see what you want here, that doesn't mean you're out of luck look at some of the other sources listed below, such as. Please note that if for some reason your version of Wireshark doesn't have zlib support, you'll have to gunzip any file with a. But your home LAN doesn't have any interesting or exotic packets on it? Here's some goodies to try. You want to take the program for a test drive. So you're at home tonight, having just installed Wireshark. ETSI Intelligent Transport Systems (ITS) Protocols.ua/udp, ua3g and noe protocols (Alcatel-Lucent Enterprise).Nano / RaiBlocks Cryptocurrency Protocol.Distributed Interactive Simulation (IEEE 1278).CBOR (Concise Binary Object Representation).DOF (Distributed Object Framework) Protocols.HCrt (Hotline Command-response Transaction) Protocol.Radio Frequency Identification (RFID), and Near-Field Communication (NFC).Lontalk (EIA-709.1) encapsulated in EIA-852.TrunkPack Network Control Protocol (TPNCP).Architecture for Control Networks (ACN).DTLS JPAKE as used in ThreadGroup Commissioning.Pro-MPEG FEC - Professional video FEC data over RTP.Example 2: Dissection of encrypted (and UDP-encapsulated) IKEv2 and ESP messages.Example 1: ESP Payload Decryption and Authentication Checking Examples. ![]() Kerberos and keytab file for decryption.SMPP (Short Message Peer-to-Peer) Protocol.SAN Protocol Captures (iSCSI, ATAoverEthernet, FibreChannel, SCSI-OSD and other SAN related protocols).Lightweight Directory Access Protocol (LDAP).USB packets with Darwin (macOS, etc.) headers.Stream Control Transmission Protocol (SCTP).MS SQL Server protocol - Tabular Data Stream (TDS).PostgreSQL v3 Frontend/Backend Protocol.Server Message Block (SMB)/Common Internet File System (CIFS).Specific Protocols and Protocol Families. Mv your-ledger-live-desktop-file.AppImage ~/ledger_live Move the AppImage file you downloaded to the directory you just created:.Open a terminal and create a directory for Ledger Live:.Visit /ledger-live/download and click Linux app to d ownload the latest Ledger Live AppImage.It just comes with an audio and video watermark that you can’t get rid of without purchasing the software.You can install Ledger Live on Linux using the command line or the graphical user interface. There is a free version of Wirecast you can download to your Mac. ![]() But this isn’t a price tag for your average user. There aren’t any subscriptions to deal with as it’s a one-time purchase. Wirecast Studio can be purchased for $599, and Wirecast Pro can costs $799. With its power and capability, Wirecast handles this easily, so your home live streams are a cinch for it.īut that power comes with a serious price tag. Like mimoLive, it’s used for TV broadcasts and other live media. It goes beyond using streaming software like this to stream games from your computer to your TV too. With so much power in it, Wirecast isn’t just used for live streaming on Twitch, or multistreaming to several platforms (which it very much offers). There are tons of personalized customization options you can include, as much as OBS Studio, but it’s much, much easier to work with. With incredibly intuitive setup and functionality, Wirecast is easy to use while essentially being a TV studio on your computer. For 1080p at 30FPS, you need to pay $14 per month. At $11 per month, you get 60FPS, but still 720p resolution. Gamer starts at $7 per month for 720p at 30 frames per second (FPS). Within each package are three price points, which offer different maximum stream resolutions and frame rates. Lightstream offers two kinds of packages: Gamer and Creator. Its pricing system may favor gamers over other kinds of streamers, though. With drag and drop editing of your screen layout (a trait it shares with OBS Studio), and in-app interviewing, Lightstream is easy to use, and very beginner friendly. But when this works, it can save you a few hundred bucks, as high-quality capture cards can be pricey. Those devices can be incorporated into a stream via the cloud instead.ĭepending on your internet connection, that could result in a few delays between your reaction on stream, and your gameplay on stream. ![]() Lightstream doesn’t require capture cards for Xbox or Playstation consoles. This device allows gameplay to show up on a computer, and therefore be shared on a live stream. Something most gaming streamers need if they like console games is a capture card. You know for sure it’ll work well with your Mac, at least! If you’re a bit tech-averse, though, and can’t decide which live-streaming platform is right for you, mimoLive could still give you a solid foundation for streaming. But if you want to make money right away, even if it won’t be much, $70 a month is a bit steep. You could easily start with the non-profit subscription and upgrade to a commercial one when you have a consistent audience and you’re thinking about making a little money. You wouldn’t need this license as a streamer from your house-you’d need it as a cable news program, or something similar. For commercial streams, it’s $70 a month.įor broadcast media use, it’s $200 a month to use mimoLive, but that’s for mass media output. For non-profit use of mimoLive, meaning you can’t make money off the streams you create with the program, it’s $20 a month. Pricing is fairly reasonable for mimoLive, depending on how you want to stream. ![]() So like Streamlabs OBS, you could maximize your audience pretty easily here. MimoLive also offers multistreaming to different platforms all at the same time. But there’s no guarantee you’ll generate an audience big enough for either to make you much money. Prime could potentially pay for itself in time-through Prime, Streamlabs can help you design and create merchandise, and also help you find sponsorship opportunities. Streamlabs Prime costs $19 a month or $149 annually. So, although Streamlabs OBS is free to download and use, to get the most use out of it, you should really get Prime. You’ll be making one recording, but it’ll multistream to Twitch, YouTube, and Facebook to maximize your audience. Prime also allows you to live stream to multiple platforms at once. You can customize your tip page as well with the Prime membership, as well as access apps that can offer things like automation of certain actions while you stream, and better analytics of who’s watching you. With many free overlays, and more available by getting a Streamlabs Prime membership, you can customize your layout and alerts so your streams are beautiful to look at right from the start. Streamlabs OBS can help you get that look immediately. I have tried the Hidden Crown Halo and several different clip-in options but they all gave me a headache! This is the first brand/technique that hasn’t caused headaches and I love the way they look! Can you work out/pull your hair up with these extensions? This is my first time having permanent fixed extensions! I LOVE them. We will see what is feasible when that time comes! What other brand of extensions have you used? I hope to! I know it will be harder once the baby comes this fall, but if I can’t keep up with the extensions I hope to at least go to Chrissy for color and then possibly figure out a clip-in possibility to stretch my time in between going. There is a pricing page on the website as well. ![]() The best bet is to text Chrissy at 48 with your current hair, hair goals (a photo helps) and she can get back with you a quote. This is dependent on your hair goals and natural hair, how many rows you get, how much hair is used, the color you want, etc. I thought I would be able to go more like 10-12 weeks, but with my hair growing so fast, 9 weeks was the limit for me! However, when you go in for the second time, you will get the rows moved up rather than purchasing new hair each time! How much does it cost? You will need to get your extensions moved up every 8-ish weeks, depending on your natural growth. I have highlights and lowlights, but I’m unsure on the exact colors and technique used to create my exact color combination. I just told Chrissy to do what she wanted and I’ve LOVED it both times. What color did you get?Ĭhrissy’s team evaluates your needs based on your hair goals as well as your natural hair. The rows and wefts vary per persons natural hair. ![]() This is all dependent on your natural hair and how thick it is already. I have 2 rows with a mini row, and each row has 2-3 wefts. The technique that Chrissy and her team use is called Habit Hand-Tied Extensions where the wefts are added to your hair by beading and then hand-tying the wefts to your natural hair. ![]() The brand of hair is called Bombshell and it’s created by Chrissy who is the owner of Habit Salon in Gilbert, AZ. I thought it would just be easiest to jump right in to the questions that you all have asked, and please let me know if you end up having more questions or ones that are unanswered and I’ll add them! What brand are your extensions? Little did I know, the technique and the team changed my life and allowed me to live my best hair life ever! Truly! I’m going to share all about the extensions today, answering TONS of your questions that you’ve had over the past few months. About 3 months ago, I was introduced to Chrissy at Habit Salon to get Habit Hand-Tied Hair Extensions. ![]() Learn how to migrate CSV / JSON / XML data to Drupal.Go through the source code for the migrate_example_paths module discussed above.Processed 50 items (50 created, 0 updated, 0 failed, 0 ignored) - done with 'example_article_redirect' Next steps Processed 50 items (50 created, 0 updated, 0 failed, 0 ignored) - done with 'example_article_alias' Processed 50 items (50 created, 0 updated, 0 failed, 0 ignored) - done with 'example_article_data' Processed 5 items (5 created, 0 updated, 0 failed, 0 ignored) - done with 'example_category_data' It redirects the user to the canonical address of the given webpage, so that they wont stay under a working address like '/node/123'. ![]() So if we run all the migrations of this example, we should see them executing in the correct order like: $ drush mi -tag=example_article It will ensure that the example_article_data migration is executed before the alias and the redirect migrations. ![]() Since the migration of aliases and the migration of redirects both require access to the ID of the node which was generated during the article data migration, we need to add the above lines to define a migration_dependency. Having done so and having run this third migration as well, we are all set! Migration dependencies migration_dependencies: This will create 301 permanent redirects as opposed to 302 temporary redirects. We also specify a status_code and set it to 301. It could be in response to a form loading or a form submitting or a node loading or viewing or editing (et.c.) or a number of other conditions. # We want to generate 301 permanent redirects as opposed to 302 temporary redirects. One is where in the code to place redirect logic which in Drupal 7 (and 6) does not really have a good short answer, it all depends on the context. This way, the redirects will not break even if we change the URL alias for a particular node after running the migrations. Make the articles accessible at the path blog/.Migrate the contents of category.csv as terms of a category terms.Migrate the contents of article.csv as article nodes.At a minimum, clone your Drupal 7 database to your development space. Say we have two CSV files (given to us by the client): If you wish to set up a full clone of your Drupal 7 site, the latest Drupal 7 (7.69 or later) will run under PHP 7.3, but it is possible that some older third-party or custom Drupal 7 modules may not like PHP 7. You have to find if : its a php redirect : disable the 'redirect' module and check if the problem is always here. When you visit a site via HTTPS, the URL looks. This ensures that if someone were able to compromise the network between your computer and the server you are requesting from, they would not be able to listen in or tamper with the communications. In this article, we'll discuss how to migrate URL aliases provided by the path module (part of D8 core) and URL redirects provided by the redirect module. Enabling HTTP Secure (HTTPS) HTTPS is a protocol which encrypts HTTP requests and their responses. When content URLs change during migrations, it is always a good idea to do something to handle the old URLs to prevent them from suddenly starting to throw 404s which are bad for SEO. ![]() “I heard from a number of fans that they felt that Deserts of Kharak was more 3D than a lot of the Homeworld games, because of the way the terrain worked. “The terrain featured pretty prominently in that game,” McGuire said. But the game uses subtle hills and rock formations the way other games might use vast mountain ranges: as screens for deadly ambushes and chokepoints for deadly confrontations. The game takes place in a vast desert, with four-wheeled attack vehicles, aircraft, and large land-based carriers doing battle across vast swaths of land. Released in 2016, Deserts of Kharak has been a fixture on Polygon’s list of the best modern PC games, in large part because of its clever use of terrain. They weren’t able to make it work technically, and when we started talking about Homeworld 3, we were inspired by that idea, but were also inspired by what we were doing on Homeworld: Deserts of Kharak.” “This idea of space terrain and this idea of these massive large-scale megaliths that a player could interact with. “They showed this feature and they ended up cutting it later,” McGuire said. The camera swings in close alongside fighters and bombers, detailing an almost Star Wars-style trench run on the final objective, turrets blazing away in defiance of the attacking waves of enemy ships. ![]() That 21-year-old demo reel, still available on YouTube in various places, shows an assault on a large orbital structure much like the one seen in this week’s trailer. “One of the things we were heavily inspired by,” McGuire said in an interview with Polygon, “was one of the ideas that they had originally for Homeworld 2 back in - this would have been like 2001.” But, to hear Blackbird Interactive’s chief creative officer Rory McGuire tell it, it’s actually more like Homeworld the way I imagined it. This is Homeworld the way I remember it, with its signature three-dimensional space combat lighting up the darkness on my computer screen. Polygon played the level shown in that video - remotely, mind you, and without the final bits of graphical flourish like ray tracing - but the experience was nonetheless stunning. A new trailer for Homeworld 3 arrived on Tuesday, showing spacecraft large and small duking it out over the wreckage of massive orbital structures. However, you cannot share those ROMs online, and that’s where the trouble usually begins. If you own the game itself, creating a ROM would typically be considered “fair use.” In this scenario, you could extract a ROM from the cartridge and play that on an emulator. In the United States, copyright law protects a work for up to 75 years, meaning there are no console games that are public domain. However, you can’t say the same thing for the ROMs themselves.ĭownloading ROMs is protected by copyright law. A US court case in 2000 between Sony and Connectix declared that reverse engineering a game console emulator falls under ‘fair use.’ Once your emulator is installed and configured on your NVIDIA Shield, you need to load game files (ROMs) onto it.Įmulators are perfectly legal to use. How to Get ROMs For Your NVIDIA Shield Emulators Similarly, console games came in cartridges, CDs, or DVDs that you couldn’t overwrite.Īny saved game files or DLC were kept on memory cards, away from the actual game files.Įven though the game files we download aren’t ‘read-only’ anymore, the name stuck, and they’re still called ROMs. That part of the system memory was set to ‘read only’ so you wouldn’t accidentally overwrite parts of the program you needed to make the computer work. ROM stands for Read Only Memory, part of early computers that stored the operating system. Speaking of the games, let’s talk about those briefly as well. The emulator must seamlessly mimic a proprietary graphics card, sound card, CPU, and storage system. You could actually take that game and run it on your GameCube.Īs you might expect, reverse-engineering an emulator for a twenty-year-old game console is complex. It’s creating a software version of the GameCube inside your NVIDIA Shield TV. It works by simulating the individual hardware components.įor example, when you play Mario Kart for the GameCube on your NVIDIA Shield TV, the emulator isn’t changing the game to run on your Shield. However, it acts like a piece of hardware.Īn emulator is a program or computer that imitates or ’emulates’ another program or computer. I mentioned earlier that an emulator is a piece of software. ![]() Over the last few years, video game emulators have become popular because they allow us to play older games on modern computers or consoles. Once you’re finished reading this article, check out my article covering the best android boxes for gaming to see some of my other top choices! While the NVIDIA Shield is one of the best platforms to run emulators on, it’s far from the only one. However, some, like RetroArch, will emulate several different consoles. Most game system emulators focus on one game system. This allows you to play classic games without digging them out of your closet or finding a used one on eBay.įor example, if you know someone with a Mac computer that runs Windows, they use an emulator. An emulator is a software that runs on a modern system (PC, or in this case, the NVIDIA Shield) that imitates a classic console. Oblivion’s Ramparts are fights against tough cultist enemies but generally manageable if prepared for properly. Surviving these fights isn’t guaranteed as, at the end of the region, players still have to contend with the gatekeeping Oblivion’s Rampart node before making it to the next inn safely. Lairs are multiple fight events against two waves of region-specific enemies and an extremely difficult mini-boss. This difficulty increase starts with the second chapter, as lair nodes become mandatory due to needing to equip the trophy won from one of them to even fight the Mountain boss. There are five chapters in total that each add a bit more of the player’s backstory while making the route to the Mountain more difficult. Every bit of descriptive dialogue is delightfully delivered by the droll Academic, the game’s narrator, voiced again by the returning Wayne June.Ī basic run of Darkest Dungeon II will have players traverse through ruinous regions and climb the Mountain to fight a chapter boss. The Mountain and these backstories are where the nameless player and the heroes confront their decisions that have led to crumbling psyches born from madness, anger, frustration, and guilt that they wish to atone for. Four of these heroes hop in the stagecoach and travel through ruinous regions to reach the Mountain. With the focus still on gameplay, this leaves a few paragraphs of backstory that can be found for each of the twelve playable heroes in the game. The story and world building of Darkest Dungeon II has small compelling stories littered throughout the experience. Even the best laid plans can be waylaid by random chance though, so for every bit of strategy utilized there’s still a nail-biting conclusion to make sure it works. Brutally hard combat still pervades every step of the way, needing careful strategy and some luck to survive making every step forward feel like an accomplishment. Red Hook Studios took the familiar side-view roguelite tactical gameplay of its first title, blending it with a new travel perspective and different mechanics to give a fresh experience to Darkest Dungeon II. ![]() ![]() Some games build a reputation for being difficult, and this can be a significant challenge to balance that difficulty in a fresh way that still feels true to the experience. ![]() Large portions of the detailed design work, particularly that of the fuselage, was subcontracted to external companies, such as the American aerospace company Convair. The proposal was shelved in favor of a trijet single-deck wide-body airliner with a maximum seating capacity of 399 passengers, and similar in length to the DC-8 Super 60. Īn early DC-10 design proposal was for a four-engine double-deck wide-body jet airliner with a maximum seating capacity of 550 passengers and similar in length to a DC-8. It would become McDonnell Douglas's first commercial airliner after the merger between McDonnell Aircraft Corporation and Douglas Aircraft Company in 1967. In 1966, American Airlines offered a specification to manufacturers for a widebody aircraft that was smaller than the Boeing 747 yet capable of flying similar long-range routes from airports with shorter runways this specification would be highly influential in the design of what would become the DC-10. Fielder notes that the company was under competitive pressure to produce a widebody aircraft, having been somewhat slow in the previous decade to introduce its first jetliners. The 3-4-3 (left) and 2-5-2 (right) seating configurationįollowing an unsuccessful proposal for the United States Air Force's CX-HLS (Heavy Logistics System) in 1965, Douglas Aircraft began design studies based on its CX-HLS submission. ![]() ![]() Some DC-10s are on display, while other retired aircraft are in storage. A few DC-10s have been converted for aerial firefighting use. The Orbis Flying Eye Hospital is a DC-10 adapted for eye surgery. Cargo airlines continue to operate a small number as freighters. In February 2014, the DC-10 made its last commercial passenger flight. It was succeeded by the lengthened, heavier McDonnell Douglas MD-11.Īfter merging with McDonnell Douglas in 1997, Boeing upgraded many in-service DC-10s as the MD-10 with a glass cockpit that eliminated the need for a flight engineer. The DC-10 had outsold the similar Lockheed L-1011 TriStar. Production ended in 1989, with 386 delivered to airlines along with 60 KC-10 tankers. ![]() As design flaws were rectified and fleet hours increased, the DC-10 achieved a long-term safety record comparable to those of similar-era passenger jets. In August 1983, McDonnell Douglas announced that production would end due to a lack of orders, as it had a widespread public apprehension after the 1979 crash and a poor fuel economy reputation. Following the American Airlines Flight 191 crash (the deadliest aviation accident in US history), the US Federal Aviation Administration (FAA) temporarily banned all DC-10s from U.S. The KC-10 Extender (based on the DC-10-30) is a tanker aircraft operated primarily by the United States Air Force.Įarly operations of the DC-10 were afflicted by its poor safety record, which was partially attributable to a design flaw in the original cargo doors that caused multiple incidents, including fatalities. The DC-10-30 and −40 models (with a third main landing gear leg to support higher weights) each had intercontinental ranges of up to 5,200 nmi (9,600 km). The DC-10-15 had more powerful engines for hot and high airports. The initial DC-10-10 had a 3,500 nmi (6,500 km) range for transcontinental flights. The twin-aisle layout has a typical seating for 270 in two classes. The trijet has two turbofans on underwing pylons and a third one at the base of the vertical stabilizer. It first flew on Augit was introduced on August 5, 1971, by American Airlines. The DC-10 was intended to succeed the DC-8 for long- range flights. The McDonnell Douglas DC-10 is an American trijet wide-body aircraft manufactured by McDonnell Douglas. |
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