Refer to the ST-V section of the documentation for more details and a list of explicitly supported games. SS: Added experimental support for ST-V games that don't require decryption chips or special hardware.SNES-Faust: Fixed broken ExLoROM support, used by a "Heartthrob Memorial" translation patch.SNES-Faust: Fixed color math glitch in "Final Fantasy V" when Exdeath is holding the opaque white sphere party hostage.SASPlay: Added support for "Air Walkers".For backwards compatibility, there is support for initially loading data from a combined 32KiB+32KiB file however, the additional 96KiB of external backup memory will be unusable by the game in this case due to existing filesystem structures. PC-FX: External backup memory will now be saved to/loaded from its own file, instead of being appended to the internal backup memory in the same file.PC-FX: Expanded external backup memory from 32KiB to 128KiB, to match the amount of memory in an FX-BMP.MD: Fixed glitches and hang in the Europe release of "Donald in Maui Mallard".Mednafen is distributed under the terms of the GNU GPLv2.ĭue to the threaded model of emulation used in Mednafen, and limitations of SDL, a joystick is preferred over a keyboard to play games,Īs the joystick will have slightly less latency, although the latency differences may not be perceptible to most people. Super Nintendo Entertainment System/Super Famicom.The following systems are supported(refer to the emulation module documentation for more details): Mednafen can recordĪudiovisual movies in the QuickTime file format, with several different lossless codecs supported. Screen snapshots may be taken, in the PNG file format, at the press of a button. Save states are supported, as is real-time game rewinding. Mednafen has the ability to remap hotkey functions and virtual system inputs to a keyboard, a joystick, or both simultaneously. Add to the bounty at Bountysource.Mednafen is a portable, utilizing OpenGL and SDL, argument(command-line)-driven multi-system emulator. There is a $120 open bounty on this issue. Full speed dynarec on the Wii U using the PCSX-R core, this can eventually lead the way to future cores in being ported, but the ultimate goal is getting PSX running full speed on the Wii U.The end goal to any developer who is assigned to this task: The end goal is to unlock the power of the Wii U, but also adding support for a plethora of cores that have not been possible. Dynamic recompilation can add support for Beetle PSX/Playstation.If this bounty amount is not enough, it can be increased to twice the amount or 150 dollars USD.With that said, I wish to open this as a bounty to rally the support of those interested and wanted to throw my own hat into the ring, and I know of some other people who would be interested in contributing to see the Wii U to its full emulation potential. There is untapped potential in the Wii U hardware and showing it is more than capable in running respective emulators for Nintendo 64 and Playstation (Mupen64 and PCSX-R). It's well-established that the Wii U is more powerful than what the Virtual Console has shown, notably with NERD (Nintendo European Research and Development)'s efforts in their Nintendo DS emulation. Update: Spoke with developer of WiiSX-R, a PCSX port on the Wii, Mystro256 who stated the Dynarec is publicly available on GitHub, and since Wii and Wii U both use PPC, I figure I'd link both on here:ĭisclaimer: The end goal is getting as much support as possible, the higher the donations the better, to support those who write the PPC dynarec. The ultimate goal, is once more, full speed dynarec on the Wii U of any PSX core that RetroArch currently uses, this can eventually lead the way to future cores in being ported, That's all this is aiming for. Update 4-25-18: Title of thread bounty has been changed to reflect that it should be PCSX-R or any PSX core that has a dynarec core. Full speed dynarec on the Wii U using the PCSX-R/PSX core or really this can eventually lead the way to future cores such as well.Īll in all, the ultimate goal is getting PSX running full speed on the Wii U.Dynamic recompilation can add support for a Playstation core.Just to reemphasize the bounty goal for this project:
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